OCUP2 UML 2.5 Certification - Foundation Exam Preparation Training Course
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NobleProg
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Details
NobleProg has official OMG OCUP 2 Content Developerstatus, which means that our course outlines and training materials were developed by the same experts who prepared questions for OCUP 2 exams.
AudienceDevelopers, programmers, business analysts, project managers, software architects, testers, people responsible for documentation or anyone involved in the software development process.
ObjectivesPrepares you to work with the most commonly encountered UML elements
Teaches you how to create simple UML models
Prepares you to be a member of a UML Development Team
Outline
Why we modelThe Class Diagram
Common Structure
- Type
- Dependency
- Namespace
- VisibilityKind (public, private, protected)
- MultiplicityElement
- Constraint
- Comment
Simple Classifiers
- PrimitiveType
- DataType
- Enumeration
- EnumerationLiteral
- Interface
- InterfaceRealization
- Signal
- Reception
Structured Classifiers
- Association
- Class
Classification
- Generalization
- Feature
- Structural Feature
- Behavioral Feature
- Property
- Operation
- Parameter
- AggregationKind (Composition, Aggregation)
Values
- LiteralBoolean
- LiteralInteger
- LiteralReal
- LiteralUnlimitedNatural
- LiteralNull
- LiteralString
- Opaque Expression
- InstanceSpecification
- Slot
Packages
- Package
- PackageImport
Use Cases
- UseCase
- Actor
- Include
Activities
- Activity
- ActivityFinalNode
- ActivityParameterNode
- ControlFlow
- InitialNode
- DecisionNode
- FlowFinalNode
- ForkNode
- JoinNode
- MergeNode
- ObjectFlow
- ObjectNode
Actions
- Action
- CallBehaviorAction
- CallOperationAction,
- SendSignalAction
- AcceptEventAction
- Pin
- InputPin, OutputPin
- OpaqueAction
Interactions
- Interaction
- OccurrenceSpecification
- ExecutionSpecification
- ExecutionOccurrenceSpecification
- DestructionOccurrenceSpecification
- Lifeline
- Message
- MessageOccurrenceSpecification
- MessageSort
- MessageEnd
Common Behavior
- CallEvent
- SignalEvent
- Trigger
- OpaqueBehavior
State Machines
- StateMachine
- State
- Transition
- Pseudostate: choice, junction, initial
- FinalState
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